A podcast of David Stern's recent talk on Microsoft's use of F# for the XBox Live Arcade Path of Go and for Project Emporia is now up. David talks a lot about how to get .NET code to run faster on the XBox, and at the end takes a number of questions on Twitter and … Continue reading Video: F# for XBox Path of Go and Project Emporia
Tag: XNA
Project templates for F# games, libraries and applications on Windows Phone 7 using XNA
Johann Deneux and Giuseppe Maggiore have been putting together templates for F# games, libraries and applications for Windows Phone 7 (WP7) XNA. This extends Dan Mohl's great work on templates for list, panorama and vanilla applications. Like all other templates on Visual Studio Gallery, these are ALL available via online templates from Visual Studio 2010 … Continue reading Project templates for F# games, libraries and applications on Windows Phone 7 using XNA
Some Starter Code Modules for F# for in XNA/XBox Game Development
Joh over at F# in Game Development has been preparing to release Asteroid Hunter 3D, an XNA game for XBox 360. I've not played it myself, but next stage is a review process. Along the way he's released some utility code and modules that may be useful for people to learn & get started in this … Continue reading Some Starter Code Modules for F# for in XNA/XBox Game Development

