Dan Mohl from the F# community has added some F# Windows Phone 7 (Silverlight) templates on Visual Studio Gallery. Screen shot below. Cheers! don (Note: A WP7 FSharp.Core.dll has been included as part of these templates. It is also part of the Microsoft F# August 2010 CTP.)
Tag: Cross-Platform
Two Contract Positions: F# Interactive in Silverlight
We are now seeking applications for two contract positions within MSR to extend the reach of F# programming! Contract length: 3-6 months Hiring Group: Microsoft Research, RedmondLocation: Redmond, US or Cambridge UK. Possibility to work remotely. F# is a cross-platform language executing on any CLI implementation, including those found on Windows, Mac OS/X, Linux, Silverlight, XBox … Continue reading Two Contract Positions: F# Interactive in Silverlight
Updated the F# mode for Emacs
Laurent Le Brun has updated the F# mode for Emacs. Enjoy! If you haven't tried it yet, here are the main features: Syntax highlighting. Indentation. The mode knows where blocks begin and end, and tries to correctly indent your code. F# Interactive support. You can easily send your code to fsi and get the result. … Continue reading Updated the F# mode for Emacs
F# + OpenGL: a cross-platform sample
Laurent Le Brun has a very nice blog post on cross-platform graphics programming with F# and OpenGL. I love OpenGL but, until now, I used it only in C++ (plus one quick test in OCaml). I wanted to try it with F#. As OpenGL is a portable library, the result should be cross-platform; that's what I … Continue reading F# + OpenGL: a cross-platform sample

